#include <string>
#include "stdafx.h"
#include <iostream>
#include <windows.h>

using namespace std;

class Player
{	
	public:

	Player (int myStrength, int myDexterity, int myMana)
	{
		health = 100;
		strength = myStrength;
		level = 0;
		dexterity = myDexterity;
		mana = myMana;
		experience = 0;
		armor = 0;
		luck = 0;
		money = 100;
	}

        void zoneExploration();
		void gotoShop();
		void drinkHealth();
		void drinkMana();
		void beAttacked();
		void Attack();
		void flee();
		void beKilled();
		void finishHim();
		void checkStatus();
		void buyHealth();
		void buyMana();
		void rollLuck();

	private:

		unsigned int health;
		unsigned int strength;
		int level;
		unsigned int dexterity;
		unsigned int mana;
		unsigned int experience;
		unsigned int armor;
		unsigned int luck;
		unsigned int money;

};
class Inventory
{

	private:

		int healthPotions;
		int manaPotions;

	public:

};

void gameMenu();
void StartGame();
void mainmenu();
void Options();
Player one(0,0,0);